For some reason I decided I had to have a story where my sleuthing couple are at a cricket match and the batter gets "beaned" by the ball. Only it's not a ball, it's a meteorite.
No prob! Of course, I know nothing about cricket or meteors either! But that's what Google is for. And when Google fails, someone within my husband's wide acquaintance can always step up. (He knows all sorts of interesting people because he's been the program chair of Scientech, a lifelong-education organization composed muchly of retired engineers and physicians.
Okay, I'll be honest here. It wasn't that Google FAILED, precisely, but it gave me information that seemed to make my scene impossible. To wit: Many meteorites fall to earth every year, but almost none (like two in the history of the world, as far as we know) have hit humans. Also, a meteorite falling on someone's head would pretty much obliterate him, because it's fallen a very long way and very fast. Shoot! I can't kill off a kid in a cricket game with his parents watching! And anyway, this is supposed to be a romantic novella, and Natasha and Matt are unlikely to be feeling much like cuddling if they just saw a death.
But I persevere. It's not a problem, it's an opportunity! I realized I needed to write around these inconvenient research facts. First, of course, I turned to the higher source, Jeff's buddy the astronomer. He gave more inconvenient information, but the facts were more nuanced, a lot of "it depends." And I could work around by manipulating the options "it depends" gave me.
So while it will cause some adjustments in the sequence, it's still all feasible. Of course, plausibility is still an issue, but really, this would be a one-in-a-billion event in the best of situations. People really don't get hit by meteors very often! But they COULD be-- if it's ever happened, it can happen again, right? And fiction is about the unusual, right? That's why we get to make it up. So my cricket-playing youth turns out to be the THIRD person ever to be hit by a meteorite. Talk about wrong place/wrong time.
So anyway, Kurt said that they are usually 2-3 inches in diameter (which is fine), would come down almost perpendicular to the ground (a bit of a problem, given that kid-obliteration issue), and would probably be 800 degrees hot or so (but could be much hotter). However, my meteorite (yes, it's MINE! :) could be touchable in an hour depending on the material. (I love "depending on" because that means I have some leeway and it's still legal.)
What's fun is to work the scene around those requirements. I don't want the meteorite to hit the kid on the top of the head (perpendicular descent), but I could have it hit something else first and ricochet. So I can have that something be a tree, which it splits or breaks. That impact would diminish the velocity to a less lethal level and could also change the trajectory, so it's now moving horizontally and could just glance off the youth's temple rather than, you know, obliterating him.
As for the super-heatedness, also a obstacle/opportunity! I'd planned to have Natasha send the children to look for the object that hit the tree and kid, and her niece was going to bring it back. But now I'm going to have Dorie try to pick it up and cry out because it's still hot (I can make it be about 20 minutes after the impact), and Natasha will then have to join her and pick it up with her glove and maybe some leaves from the broken tree. That makes for more character interaction with each other and the object, and also that little minor bit of conflict that makes a scene more fun to read.
Research Obstacle = Plot Opportunity.
Anyway, I wanted to report back on this momentous issue! And seriously, everyone, watch out. 18,000 to 84,000 meteorites hit Earth every year, and your head could be in the way! (Source is here.) One more thing we have to worry about! (NOT.)
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1 comment:
I recall a wise person, an attorney, I think, pointing out that once an event has occurred the odds are 100 percent in favor of its happening. Also from writing 101, an unlikely event that creates or complicates a problem in an acceptable plot device, while one that solves a problem (cue deus ex machina) is not.
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